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View Poll Results: For those that feel the need to petition for everything.
Yes, remove Loot Scaling. (Or /signed) 566 68.19%
No, it's fine as it is. (Or /notsigned) 106 12.77%
I have a slightly different view that I have expressed below in an elaborate manner. 8 0.96%
Cake is ****ing delicious. 150 18.07%
Voters: 830. This poll is closed

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Old Mar 23, 2008, 09:42 PM // 21:42   #701
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Originally Posted by Stolen Souls
The person that was directed at specifically said about giving him a full set of destroyer weaps because others can have them, and he wants them too. Which = wanting stuff for free because they dont "have the time" to work for it.

No, it does not mean you're lazy. And that wasn't really directed at you, but at the ones that have the means to get what they want, but just want to get it faster and easier.
Ah sorry, no offense, then :P

Quote:
Originally Posted by Stolen Souls
You know, there are some quests that offer 2k rewards? Questing and doing missions can get you enough gold for skills and stuff you need.
I know, but unfortunately I already did these quests and wasted the cash on something I forgot (Probably Lockpicks in a double chance for golds from a chest event).


Quote:
Originally Posted by Stolen Souls
But in the long run it does not become easier. Heavy farming = inflation. Which = the need to farm even more.
There won't be a heavy inflation even with the LS. Before the LS was implented, the prices in Guild Wars already went down for a while. It's because the market got filled up with all sorts of items. Because items are created from nothing in Guild Wars, only more and more items engter the market. Prices will always go down - with or without Loot Scaling. As for the golden weapons - The market is already flooded with all sorts of weapons. Removing the Loot Scaling won't make the prices of these weapons go up now that they're so unwanted already... Unless A-Net implents another new skin, which should not be the case since the new weapons are already here and GW:EN is supposed to be the last game before GW2.

Quote:
Originally Posted by Stolen Souls
I've already given tons of ways you can make that few k a day you need. :/
Unfortunately, I don't have enough time and equipment to become a Hardcore farmer.
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Old Mar 23, 2008, 09:44 PM // 21:44   #702
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Originally Posted by Razz Thom
It is a GAME it isn't supposed to be WORK it is supposed to be FUN!!!!! People with no lives, those who live in mommies basement touching themselves to toons, and kids who haven't been there yet can't seem to deliniate the 2. The casual player is usually the person who just came home from work and is doing this to have fun. When they implemented lootscaling, they lessened that fun. It is not fun to kill 17 enemies for 1 crummy white drop that merches for 60g, but 17 crummy white drops at least seems like something even if they are garbage. When you take the time to kill something, it should drop something. (Bring out the tanks cause here it comes) At least WoW figured that out. Almost every kill earns something, even if it is crap. But there is no point arguing here because the "ubers" want to stay that way and that won't happen if everyone has a shot.
I'm sorry, but I 100% disagree with this.

I do work, 5 days a week, sometimes 6. The minimum I play a day is 2-3 hours, max 5 (when I'm not working). I said this in another thread; I play for an hour in the morning, 30 mins to an hour during my lunch, and just a few in the evening before I turn in. During my morning hour, over my cups of coffee and watching the news, I do my farm runs. 2 areas, 15 minutes each, both of them twice. Just from those, I've earned myself 36 of the 75 ectos needed to purchase my chaos gloves.

My runs net me lots of gold items, lots of gold itself, plenty of purples, runes that can be sold, dyes, lockpicks, and tomes. Each run in each area nets me, on avg, 1.5K in gold alone. That might be chump change to someone else, but for 15 minutes of game time for me, it's plenty.

Out of the 4 total runs, gold + merch items, usually 10K on avg. That's in an hours time. It's enough for one ecto a day at high end of the trader prices. 2 if it's been down at 5K, or 4.8K a piece. If that's slow and painful for someone else, so be it. For me, each day just brings me closer. I'm used to chipping away at things to obtain.

It's no more "work" than spending the time needed to pass a mission. It's no more "fun" than slogging through Ring of Fire missions. One mans perception is not anothers.

It once again boils down to being lazy (yes I will use that word because I am a self supporting, working adult.) If one doesn't want to farm 100% of the time for the only hour they're on per day, then make your own time budget. Do it twice a week, or Alter days. Nothing in this game is impossible unless you're playing zero hours per day.

Yes, by the time I obtain my gloves, it will be over 2 months of 1 hour a day runs. That might be a lifetime to some, but that's an issue that must be resolved by the individual player. I, however, am perfectly fine, just taking my time in earning what I'm after. The item is not, by any means, out of reach. It is something I desire to obtain and I will earn it by my own means with the mechanics the game allows.
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Old Mar 23, 2008, 09:49 PM // 21:49   #703
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Quote:
Originally Posted by Razz Thom
It is a GAME it is supposed to be FUN!!!!!
So is this thread atm
Quote:
Originally Posted by Razz Thom
QQ
The more you post, the more you are talking about YOUR need of cash, not about GW itself.
Seriously, push Alt+F4 and buy and XboX

Btw, if you dont give a damn about GW2 and what you get from GW1 Titles and HoM, why buzzing around like a nuisance since you know that playing the game doesnt need more than a few ks ?

Bonus Note: Casual got stuff designed for this .. like Greens

Can we have a lock for this nonsensefest?

Last edited by Witchblade; Mar 23, 2008 at 09:53 PM // 21:53..
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Old Mar 23, 2008, 09:54 PM // 21:54   #704
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Does anyone on the anti-loot scaling side have an argument that isn't based on greed?
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Old Mar 23, 2008, 09:59 PM // 21:59   #705
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I'll post it one more time for those that still refuse to understand.

Anet meant for things to be this way. Loot scaling was implemented to stop the abuse of killing a mob over and over and merching the junk for gold. It was implemented to stop/slow the inflation. It achieved this. Why would they go back to something that they saw as a problem?

You can afford the basics. If you honestly can't, you need to rethink the way you play, as was proven by -Sonata-'s post.

If you yearn for FoW, Chaos Gloves, and uber gear, as well as a full HoM, you are either not a casual player, or again...need to rethink things.

There are still ways to earn gold. It is not impossible.

And for those that have still not seen this, here:

Quote:
Originally Posted by Anet
ArenaNet understands that people enjoy playing Guild Wars in many different ways, and our goal is to make each of those ways fun and rewarding. Solo farming sometimes becomes a controversial issue because it can damage the game for other people. In those cases, ArenaNet tries to keep the game fun for everyone while still providing fun and rewarding play for solo farmers.

A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders).

That's a very important distinction. Advanced farmers are always going to earn more money than their more casual counterparts. There's nothing wrong with that. When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone. They're facilitating trade, and the gold they acquire from doing so is gold that was already in the game. It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem.
Quote:
Originally Posted by Anet
Because of the way that Guild Wars loot system worked, solo farming traditionally generated at least eight times as much new gold per participant as playing in a party did. And because solo farmers were motivated to farm only certain specific groups of easily exploitable monsters, they could often generate not just eight times as much, but 10, 20, or 30 times as much loot per hour as everyone else. Even more problematic was that the activity that they were performing was easy for professional gold farmers to automate, so if a single solo farmer could generate 20 times as much loot as the average player, then a network of ten computers running bots could generate 200 times as much loot. This huge influx of new gold caused inflation and made it harder for casual players to afford the items they wanted.

Anet removing loot scaling is about as likely as them allowing 7 heros.

And another thing to think about...if they removed LS, they would almost certainly re-impliment the kiting, skattering, "intelligent" anti-farming AI to the monsters. Then we'd have a thread like this one pop up for that, as well.

Last edited by Stolen Souls; Mar 23, 2008 at 10:21 PM // 22:21..
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Old Mar 23, 2008, 10:00 PM // 22:00   #706
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Quote:
Originally Posted by DivineEnvoy
Does anyone on the anti-loot scaling side have an argument that isn't based on greed?
Yes, I argue that I want to be able to choose the specific armour I would like for my character without spending a disproportionate amount of time on it.

I'd like it best if everything was easily acquirable so people would use what looks good instead of what costs the most.
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Old Mar 23, 2008, 10:04 PM // 22:04   #707
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Quote:
Originally Posted by Zahr Dalsk
Yes, I argue that I want to be able to choose the specific armour I would like for my character without spending a disproportionate amount of time on it.

I'd like it best if everything was easily acquirable so people would use what looks good instead of what costs the most.
no offense but sounds like another "i want fow too pliz" post
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Old Mar 23, 2008, 10:11 PM // 22:11   #708
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Quote:
Originally Posted by Witchblade
no offense but sounds like another "i want fow too pliz" post
Indeed. So does anyone on the anti-loot scaling side that isn't based on mere greed? I might even switch sides and defend that view if anyone has one.
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Old Mar 23, 2008, 10:13 PM // 22:13   #709
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Quote:
Originally Posted by Witchblade
no offense but sounds like another "i want fow too pliz" post
Have you seen FoW? It looks terribly ugly. I'm currently gathering runes and insignia for my Mesmer's Canthan non-elite armour. A set that I like very much and that most people regard as 'noob' because of the current setup.

Now, my counter argument: Any anti-loot scaling people who aren't simply doing it to try to keep gold out of the hands of the common player while they sit on millions from power trading?
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Old Mar 23, 2008, 10:16 PM // 22:16   #710
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Originally Posted by Razz Thom
Just a side thought, I wonder how many of the people here who defend LS did the "Mastercard farm" and now want to keep themselves shiny above others.Definately mister casual player over a million gold guy.
Wow. That idiotic desperate attempt to make everyone who is pro LS look like a gold buyer is pathetic.

This thread is ridiculous. The bulk of irrational and illogical posts by the anti LS crowd makes a clear case that LS should not be taken out.
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Old Mar 23, 2008, 10:17 PM // 22:17   #711
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What's the prob with armors if you dont want fow? ^^
The others are requiring to complete one campaign at worse.
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Old Mar 23, 2008, 10:23 PM // 22:23   #712
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Quote:
Originally Posted by Zahr Dalsk
Any anti-loot scaling people who aren't simply doing it to try to keep gold out of the hands of the common player while they sit on millions from power trading?
I don't have millions and I never powertraded.

Quote:
Originally Posted by Witchblade
What's the prob with armors if you dont want fow? ^^

The others are requiring to complete one campaign at worse.
There's also Vabbian. Takes a bit more effort.
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Old Mar 23, 2008, 10:23 PM // 22:23   #713
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Originally Posted by Zahr Dalsk
Now, my counter argument: Any anti-loot scaling people who aren't simply doing it to try to keep gold out of the hands of the common player while they sit on millions from power trading?
Is it possible for you to reword it so that it would be an actual statement and more clear to what you are saying? It is rather grammatical ambiguious, so I can't really come back with an argument without any assumptions, and that's not good.
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Old Mar 23, 2008, 10:32 PM // 22:32   #714
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Quote:
Originally Posted by Gli
There's also Vabbian. Takes a bit more effort.
Rubbies? u get some doing quests and you can salvage a couple if you're lucky.
You can make enough cash with NF/Eotn quests rewards and a couple of VQ.
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Old Mar 23, 2008, 10:35 PM // 22:35   #715
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Quote:
Originally Posted by Witchblade
Rubbies? u get some doing quests and you can salvage a couple if you're lucky.
You can make enough cash with NF/Eotn quests rewards and a couple of VQ.
VQ ?

But..but..those take like hours!
Obviously nothing for us casuals.
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Old Mar 23, 2008, 10:39 PM // 22:39   #716
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Originally Posted by Squishy ftw
VQ ?

But..but..those take like hours!
Obviously nothing for us casuals.
http://www.pvxwiki.com/wiki/Build:W/...emental_Farmer

Each runs take about 10 minutes. You get about 1.5k gold each run, along with Granites, and sometimes, you would find Rubies or Sapphrines.

I am getting tired of these "I am a casual player" arguments.
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Old Mar 23, 2008, 10:42 PM // 22:42   #717
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Quote:
Originally Posted by Squishy ftw
VQ ?

But..but..those take like hours!
Obviously nothing for us casuals.
Hmm u dont have to VQ a whole campaign at once, Bunny Buddy, you can take breaks

@Divine: Ruby drops? I think you have more chance to salvage one
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Old Mar 23, 2008, 10:44 PM // 22:44   #718
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Originally Posted by Witchblade
@Divine: Ruby drops? I think you have more chance to salvage one
This may sound weird, but I did find 7 Rubies and 2 Sapphires from those runs, and two Rubies were dropped in the same run.
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Old Mar 23, 2008, 11:27 PM // 23:27   #719
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Quote:
Originally Posted by DivineEnvoy
Is it possible for you to reword it so that it would be an actual statement and more clear to what you are saying? It is rather grammatical ambiguious, so I can't really come back with an argument without any assumptions, and that's not good.
Ok... I believe that the majority of the people advocating loot scaling are either those who are already rich and want to keep themselves looking special compared to the average player, hence using Loot Scaling to keep the common player down; or people who use bots and so stand to benefit from Loot Scaling because Loot Scaling doesn't really inconvenience a bot but does greatly inconvenience a human farmer.
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Old Mar 23, 2008, 11:51 PM // 23:51   #720
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Quote:
Originally Posted by Razz Thom
OK chief so tell me, what is the replay value of GW? I've beaten all 3 games and the expansion on multiple chars. That avenue is lame and old now.
In that case, move on. Surely you got your $40-$50's worth out of playing each campaign/expansion content in that time so that you can put it away without feeling like you wasted your money?

Hell, the way things are going for me, I figure I'll have gotten more than my money's worth by the time I finish the storyline in Prophecies with my main character. Anything after that will be, as they say, just gravy. (Unlike, say, Half-Life 2 - played through once and it was such a mediocre experience that I couldn't even be bothered to play a second time. Oh, I've tried, but can't even make it to the fanboat before I get sick of it. Definitely a waste of $35.)

EDIT: Ah, I see from later on in the thread that you have. Yet you still come here and whine. Sad.

Last edited by ogre_jd; Mar 23, 2008 at 11:58 PM // 23:58..
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